Half-court offense · Play

Horns Pick-and-Roll

Horns puts two bigs at the elbows and two shooters in the corners, so the floor is spread before the action even starts. The point guard picks a side, one big sets the ball screen and rolls, and the other big pops to the top. It's simple enough for middle school and still a staple at every level above it.

Type
Half-court offense
Level
Middle school to varsity
14523X1X2X3X4X5

Step 1Horns set: 4 and 5 at the elbows, 2 and 3 in the corners. 5 steps up to set a ball screen on 1's defender.

CutPassDribbleScreenShot

X's show man-to-man defense moving the way the app draws it.

How to run it

  1. Horns set: 4 and 5 at the elbows, 2 and 3 in the corners. 5 steps up to set a ball screen on 1's defender.
  2. 1 comes hard off the screen to the right. 5 rolls to the rim, 4 pops to the top of the key for the kick-out.
  3. Read the help: hit 5 rolling to the rim, or kick it to 4 if the defense collapses. Here 5 is open for the layup.

Coaching points

  • The screener sprints into the screen and sets it with a wide base: no moving screens.
  • The ball handler sets up her defender first, then comes shoulder to shoulder off the screen.
  • The roll is hard and to the rim, with hands up and ready.
  • Corners stay wide. Their spacing is what keeps help defenders from sitting in the lane.

Reads

  • Big rolling is open: bounce pass or lob to the roll.
  • Help comes from the top: kick to 4 popping.
  • Help comes from the corner: skip to the open corner shooter.
  • Defense switches: attack the mismatch or post the smaller defender with 5.

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