Half-court offense · Play
Horns Pick-and-Roll
Horns puts two bigs at the elbows and two shooters in the corners, so the floor is spread before the action even starts. The point guard picks a side, one big sets the ball screen and rolls, and the other big pops to the top. It's simple enough for middle school and still a staple at every level above it.
- Type
- Half-court offense
- Level
- Middle school to varsity
Step 1Horns set: 4 and 5 at the elbows, 2 and 3 in the corners. 5 steps up to set a ball screen on 1's defender.
CutPassDribbleScreenShot
X's show man-to-man defense moving the way the app draws it.
How to run it
- Horns set: 4 and 5 at the elbows, 2 and 3 in the corners. 5 steps up to set a ball screen on 1's defender.
- 1 comes hard off the screen to the right. 5 rolls to the rim, 4 pops to the top of the key for the kick-out.
- Read the help: hit 5 rolling to the rim, or kick it to 4 if the defense collapses. Here 5 is open for the layup.
Coaching points
- The screener sprints into the screen and sets it with a wide base: no moving screens.
- The ball handler sets up her defender first, then comes shoulder to shoulder off the screen.
- The roll is hard and to the rim, with hands up and ready.
- Corners stay wide. Their spacing is what keeps help defenders from sitting in the lane.
Reads
- Big rolling is open: bounce pass or lob to the roll.
- Help comes from the top: kick to 4 popping.
- Help comes from the corner: skip to the open corner shooter.
- Defense switches: attack the mismatch or post the smaller defender with 5.